SMASH Medals are won and lost by attacking and being attacked by Rivals.


Smash Medals determine leaderbaord placement. Each agent starts out with 1000 medals.

When you succesfully destroy a rival city you will recieve Smash Medals as a reward, which are taken directly from the rivals medal count. If you lose a battle, the opposite occurs: you will lose medals and your rival will gain the same amount.

The quantity of medals exchanged is dependant on both players medal counts. Attacking a player around or above your current medal count will yeild +/-15 medals. The system is different when players with a large gap in medal counts are involved. If a high ranked player wins an attack against a low ranked player, the medal reward will be less than 15. However, if the attack is failed, the higher ranked player will lose 15 medals to the lower ranked one. This system is intended to encourage players to attack more powerful players and not simply farm the weak.

Minimum Medal Count

There appears to be a minimum medal count:

Minimum_Medals= 900+(10 X current_player_level)
e.g. a lvl 23 agent would not be able to fall below 1130 medals

This system prevents higher level players from dropping too far in rank. When an agent who has reached this medal floor loses an attack, that agents medal count will not fall any lower (however, the rival will still recieve the appropriate number of medals).

Note: increasing your level will not increase your medal count; it will only increase your minimum medal count.

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