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Grimm
{{{Image/Tile}}}


Rarity Common
Class Tank
Research Material Grimm Core

No Ability Image

Building Material Vault Stone

No Ability Image

Speed 8
Element Rating Poison Icon >Ice Icon>Fire Icon
Description
Explosive, Yet Unpredictable attacks.


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Grimm is a Tank monster that deals random widespread damage and debuffs enemy lasers.



Appearance

Grimm appear as giant cyborgs constructed of robotic machinery and skeletal remains. As they transform, their bodies are upgraded with jetpacks, tubing, and spikes.


Keep it or Flip it

This section on every species is based around, platinum rolls, and legendary keepers. Flipping, is the process of 5 starring a PLATINUM Monster, or on the rare occasions, a Legendary and selling them for maximum profit.

Overview: Grimms are fairly common one again, and are easy to roll in the platinum creator, A green grim has a really great "DOT" (Damage over time attack) id recommend keeping one of these around and flipping the rest till you need them.

Ice IconIce Grimm: Flip

Fire IconFire Grimm: Flip

Poison IconPoison Grimm: Keep

Green > Blue > Red


Ice Icon Ice Grimm

Gold Blue Grimm - Hazard Grimm
Gold Abilities Gold StarGold StarGold StarGold StarGold Star
Pic Attack Details
No Ability Image Quick Fire Fires in a line and reduces enemy lasers defense by 20% for 2 turns.
No Ability Image Missile Bastion Missiles fire in a row for 75% damage + 40% Damage reduction on this row, All buildings have a 50% chance to be hit for an additional 50% damage (Reusable in 2 turns).
No Ability Image Regenerative Nanobots Deploys nanobot army that heals all monsters by 30% MAX HP for 2 turns. (Reusable in 4 turns)
Platinum Blue Grimm - Havoc Grimm
Plat Abilities Platinum StarPlatinum StarPlatinum StarPlatinum StarPlatinum Star
Pic Attack Details
No Ability Image Dark Quick Fire Fires in a line and reduces enemy lasers defense by 25% for 2 turns.
No Ability Image Dark Missile Bastion Missiles fire in a row for 90% damage + 50% Damage reduction on this row, All buildings have a 50% chance to be hit for an additional 60% damage (Reusable in 2 turns).(Reusable in 2 turns)
No Ability Image Dark Regenerative Nanobots Deploys nanobot army that heals all monsters by 45% MAX HP for 2 turns. (Reusable in 4 turns)
Legendary Blue Grimm -
Legend Abilities Leg Star2Leg Star2Leg Star2Leg Star2
Pic Attack Details
No Ability Image Dark Quick Attack II Fires in a line and reduces enemy lasers defense by 30% for 2 turns.
No Ability Image Dark Missile Bastion II Missiles fire in a row for 105% damage + 60% Damage reduction on this row, All buildings have a 50% chance to be hit for an additional 70% damage (Reusable in 2 turns).
No Ability Image Dark Regenerative Nanobots II Deploys nanobot army that heals all monsters by 60% MAX HP for 2 turns. (Reusable in 4 turns)

Fire IconFire Grimm

Full Red Grimm Gallery

SMASH MONSTERS LET´S SHOW RED BARF-0

SMASH MONSTERS LET´S SHOW RED BARF-0

Smash Plotcheck: Lets Show "Red Barf"

Gold Red Grimm - Anarchy Grimm
Gold Abilities Gold StarGold StarGold StarGold StarGold Star
Pic Attack Details
No Ability Image Quick Fire Fires in a line and reduces enemy lasers defense by 20% for 2 turns.
No Ability Image Missile Mayhem Missiles fire a row for 110% damage + all buildings have a 50% chance to be hit for an additional 50% damage. (Reusable in 2 turns)
No Ability Image Nano Repair Repairs armor to gain back 40% MAX HP each turn for 3 turns + gains 20% speed buff for 2 turns. (Reusable in 4 turns)
Platinum Red Grimm - Doom Grimm
Plat Abilities Platinum StarPlatinum StarPlatinum StarPlatinum StarPlatinum Star
Pic Attack Details
No Ability Image Dark Quick Fire Fires in a line and reduces enemy lasers defense by 25% for 2 turns.
No Ability Image Dark Missile Mayhem Missiles fire in a row for 125% damage + all buildings have a 50% chance to be hit for an additional 60% damage. (Reusable in 2 turns)
No Ability Image Dark Nano Repair Repairs armor to gain back 50% MAX HP each turn for 3 turns + gains 30% speed buff for two turns. (Reusable in 4 turns)
Legendary Red Grimm - Annihilation Grimm
Legend Abilities Leg Star2Leg Star2Leg Star2Leg Star2
Pic Attack Details
No Ability Image Dark Quick Fire II Fires in a line and reduces enemy lasers defense by 30% for 2 turns.
No Ability Image Dark Missile Mayhem II Missiles fire in a row for 140% damage + all buildings have a 50% chance to be hit for an additional 70% damage. (Reusable in 2 turns)
No Ability Image Dark Nano Repair II Repairs armor to gain back 60% MAX HP each turn for 3 turns + gains 35% speed buff for two turns. (Reusable in 4 turns)

Poison IconPoison Grimm

Gold Green Grimm - Panic Grimm
Gold Abilities Gold StarGold StarGold StarGold StarGold Star
Pic Attack Details
No Ability Image Quick Fire Fires in a line and reduces enemy laser defines by 20% for 2 turns
No Ability Image Missile Barrage Missiles fire in a row for 75% damage + 35% slow on this row. All Buildings have a 50% chance to be hit for an additional 5-% Damage (Reusable in 2 Turns)
No Ability Image Nanobot Invasion Releases Nanobots for 10% Initial damage +20% MAX BUILDING HP for 3 Turns (Reusable in 4 Turns)
Platinum Green Grimm - Terror Grimm
Plat Abilities Platinum StarPlatinum StarPlatinum StarPlatinum StarPlatinum Star
Pic Attack Details
No Ability Image Dark Quick Fire Fires in a row and reduces enemy lasers defines by 25% for 2 turns
No Ability Image Dark Missile Barrage Missile fir in a row for 90% damage + 40% Slow on this row. All Buildings have a 50% chance to be hit of an additional 60% damage (Reusable in 2 Turns)
No Ability Image Dark Nanobot Invasion Releases Nanobots for 10% Initial damage + 25% MAX BUILDING HP for 3 Turns (Reusable in 4 Turns)
Legendary Green Grimm -
Legend Abilities Leg Star2Leg Star2Leg Star2Leg Star2
Pic Attack Details
No Ability Image Dark Quick Fire II Fires in a line and reduces enemy lasers defense by 30% for 2 turns.
No Ability Image Dark Missile Barrage II Missiles fire in a row for 105% damage + 45% slow on this row. All buildings have a 50% chance to be hit for an additional 70% damage. (Reusable in 2 turns)
No Ability Image Dark Nanobot Invasion II Releases Nanobots for 10% initial damage + 30% MAX BUILDING HP for 3 turns. (Reusable in 4 turns)

Grimm Lab Work

pic name upgrade
Df researchtype hp@2x Toughened 10%-40% Max HP.
Df researchtype atk@2x Ferocious 10%-40% Attack Damage.
Df researchtype xp@2x Adept Growth 2%-4% XP Earned.
Df researchtype deflect@2x Deflect 5% - 20% Chance to Halve Damage.
Df researchtype critchance@2x Keen Strike 5% - 20% Chance to Critical Hit.
Df researchtype cooldown@2x Adept Raider 15-30min Raid cooldown reduction.


Head over to Labs: Research for cost and time information, as well as all other lab upgrades.



Grimm Mutagens

Grimm Current Mutations

  1. Ultra Mutation - 10% Extra Medals In rival battles! 
Df full mutagen halloween grimm 2x

Grimm Mutation

Grimm DNA is one of the most "'" DNA's to acquire in game.

Mutations require A Platinum or Legendary Monster, 5* DNA to the matching Species and the matching mutagen, Ultra Mutations Have Two Looks, One for Platinum and One for Legend, but are still very similar.

Df full 5 grimm 2x

Grimm DNA

 

Some Species have more Mutations, due to select events, while more will be added! All mutations are Available to all elements of a species!

 

Acquiring Grimm DNA, _Acquiring DNA for set monster_

Head over to DNA Guide for more information and tips on acquiring and using DNA & Mutations.

 

 

Special Event Forms

Special Event forms, toward the beginning of the game, before mutagens and skins where introduced, currently the only one we have available was the christmas versions of monsters. Special mutagens, for example, halloween mutagens with smashing variations of monsters, these can be found in the mutations section above.

Xmas Event -