Like Monsters and and other types of Buildings, they each have an element (Fire, Poison, or Ice) and will be strong or weak when attacking, or being attacked by, Monsters of corresponding elements.
Each Element, has its own monster status effect, turrets lasting one monster turn, and a hit from a HQ lasts up to 4 turns.
Defences have three Stats:
Health and Attack will increase each time you upgrade your Defense. Speed is static and will not change when you upgrade the defense.
Your first set of zone blueprints will more than likely come from Conquer mode, others way of acquiring blueprints are:
- Challenge Mode
- Conquer Mode Pilliage
- Rival Battles
Players are able to collect Blueprints and bulk sell, HQ are a rare drop, but have a high value selling price.
Zone 1 - Jingo
Ice Blaster III - Blueprints.png
Zone 2 - Grimalkins
Zone 3 - Geneva
Zone 4 - Pavlov
Zone 5 - Reptilla
Zone 6 - Insectivora
Your first Blueprints for insect will most likely come from beating conquer mode:
- Tetchy Drops Red Headquarters Blueprint
- Morax Drops Green Headquarters Blueprint
- Cindy Blue Blue Headquarters Blueprint
Bronze Turrets are able to be built after defeating Tetchy, Silver after beating Morax and Currently the Strongest turrets in game, Cindy Turrets, become able to be built after beating Cindy.
List of Defenses
|Blue Print||Name||Zone||Element||Levels||Speed||Health||Attack||Status Effects|
|Fire Inferno II||Jingo||11 - 17||8||692 - Unknown||83 - Unknown||Damage Over Time|
|Ice Beam II||Pavlov||31 - 37||8||3504 - highest||421 - highest||Slow|
|Ice Blaster III||Jingo||1 - 10||8||375 - 581||45 - 70||Slow|
|Ice Bomber I||Jingo||lowest - highest||Unknown||lowest - highest||lowest - highest|
|Venom Gunner II||[]||21 - 27||8||1556 - 2318||187 - 278|